Loading Map....

Date(s) - 17/02/2019
9:00 am - 6:00 pm

The War Room


Welcome to the TLC Warhammer Underworlds Organised Play Event!
Our first OP event which includes the new OP kit 🤘

Sunday February 17th
€10 Entry Fee
Best of 3 format, 4 Rounds Total

All Decks need to follow the Band & Restricted List, these will be checked when registering.
To save on time, you can forward your Warbands Deck to me at the event address for a pre-check.
FAQ Link: https://warhammerunderworlds.com/wp-content/uploads/sites/6/2018/10/warhammer-underworlds-designers-commentary-en-3.pdf
BAR Link: https://whc-cdn.games-workshop.com/wp-content/uploads/2018/11/warhammer-underworlds-restricted-cards-en.pdf

Tournament Timetable (9am – 6pm)
Round Lengths will be 105 minutes (5mins Setup/30 mins per Game average)
Depending on Turnout, Rounds will flex down: 4-8 players 3 Rounds, 9-20 Players 4 Rounds.
9am: Registration and decklist check
9.25am: Round 1 Pairings
9.30am – 11.15am: Round 1
11.30am – 1.15pm: Round 2
2.15pm – 4.00pm: Round 3
4.15pm – 6.00pm: Round 4 (Numbers Depending)

NOTE; It is not required to have a Painted Warband but there is a prize of an Alt Art Card for the best-painted Warband (decided by TO)

Prize Support is from the latest Organised Play Pack
(Promo cards, Warband tokens and Warband character)
Winner gets the Glass 🙂
Top 4 will win: Underworlds Lasercut charge tokens
Top 8 will win: Nullstone Hammer & Nullstone Axe.
Top 16 will win: Eyes of the Nine & Gitz Alt Art Cards and Tokens

Sign up in-store with Morgan or reserve your space by sending €10 Paypal payment to nwgpresents@gmail.com (send this as F&F or else this will be returned)
Reserving your space in advance will not only help our organisation of the event but will also get you a selection of Alt Art cards as a thank you for supporting the Warhammer Underworlds community!

Your Results and Scores

3 points are scored for a Match win, 1 for a Match draw
and 0 points are scored for a Match loss. The higher a
player’s score, the higher they are in the rankings.
Where there is a tie, the number of Games lost is used as a
tiebreaker (fewest Games lost wins).

If there is still a tie, total glory points difference is used as
a tiebreaker (largest positive points difference wins).
For the purposes of final rankings, in the unlikely event
that there is still a tie, the players tied must roll off as
described in the WU rules. Whichever player wins
the roll-off is the victor. If there are more than two
players tied, the losers of the first roll-off then roll off
against each other in the same way, until all the places
are decided